The Mounted Combatant feat, which a martial rider will need to take, allows them to redirect attacks against the mount to the rider.
There are a lot of potential paths this build can take, so let’s first focus on the advantages the Druid gets from this build before moving on to some options to add extra synergy. The Druid’s capstone ability Archdruid gives you unlimited Wild Shape uses and allows you to ignore material components that aren’t consumed and don’t require a gold cost, greatly increasing your versatility with Wild Shape.įirst, a player will pick the Circle of the Moon Druid subclass. In addition to being able to cast concentration spells like Call Lightning and Tsunami, you can cast single-action spells like Heal or Blight. The 18th-level ability Beast Spells allows you to cast spells while in your beast form with the condition that they don’t require a material component. The main appeal of going pure Druid comes from the 18th and 20th level abilities, so these really only come into play if your adventure will be taking you to those levels. Let’s start with the Druid before the martial rider. Multiclass ideas will be included since many players enjoy multiclassing. I’ll describe how I visualize each character behaving in combat and other scenarios. Are they old friends who have found a way to combine their talents to form a terrifying force? Are they a sibling duo with a gimmick? What level of trust does it take to ride an intelligent mount, and how does that play into their respective characters? This combo gives both the martial class and the Druid a boost beyond what they could get separately, creating perfect synergy.īeyond just the mechanical advantages, it can also give rise to some roleplaying opportunities between the two characters. See our article on mount rules for a refresher on how mounts work, especially the “Mounted Combat” section. The build takes advantage of the Mounted Combatant feat and the Druid’s ability to act as an independent mount. The pair have cleared a path for their party to follow as they lead the charge through the goblin army.Ĭombining the utility of mounted combat with the Druid’s ability to Wild Shape, this build will require a martial class and a Druid: two willing player characters cooperating for a fantastic combination. Through the flames and smoke, the Paladin and elk charge forward unscathed and run the goblin spellcaster through. A goblin Booyahg Booyahg Booyahg desperately throws a Fireball in a last-ditch effort to stop the advancing pair. The goblins attempt to strike at the elk, but all their blows are deflected by the Paladin. She tears through the hordes of goblins as her elk stomps her enemies beneath his hooves. Druid mount combo featured image is a combination of images credited to Wizards of the Coast.ĭisclaimer: This article contains affiliate links that add gold to our coffers.Ī Paladin rides into combat atop a Giant Elk, armed with a lance and shield.